/ Plots / 218 "Raymarched objects"


This is a fresh experiment with raymarching distance function, fully rewritten in Rust, combined with some recent "elevation" algorithm.

As a generative plotter artist, I use code to generate art (creative coding) and physically create it with pen plotters, which is itself a generative process – each physical plot is a unique variant. I love dualities, like digital vs analog physical, abstract vs figurative, orthogonal vs polar, photo vs noise,...